Installation Guide

Start installing now

We will now provide you with a step-by-step guide for the installation process. Shouldn't take too long and it shouldn't be too confusing either!

Step 1:

Go ahead and start by dragging and dropping ps-fuel into your designated resources folder.

If you are still lost, Slothy has created a few GIF's to help guide you through all the installation steps.

Step 2:

Open your entire resources folder with Visual Studio Code (or whichever program you use) and replace all exsiting exports titled "LegacyFuel" with "ps-fuel" instead.

If you have the previous resource "lj-fuel" do the same thing and replace that with "ps-fuel" or just get this newer version to avoid any conflictions or confusion.

Step 3:

First copy the snippet below and then navigate to your qb-smallresources/client/ignore.lua

then paste this snippet over the existing lines shown in the GIF below.

Step 4:

Copy this line and then navigate to your qb-inventory/client/main.lua paste this in your Visual Studio Code search bar.

if weaponName == "weapon_fireextinguisher" then
	ammo = 4000
end

after it takes you to spot we need, copy this snippet and paste it over the few lines shown in the GIF below.

Step 5:

TriggerServerEvent("weapons:server:UpdateWeaponAmmo", CurrentWeaponData, tonumber(ammo))

Copy this line and then navigate to your qb-weapons/client/main.lua paste this in your Visual Studio Code search bar.

CreateThread(function()
    while true do
        local ped = PlayerPedId()
        local idle = 1
        if (IsPedArmed(ped, 7) == 1 and (IsControlJustReleased(0, 24) or IsDisabledControlJustReleased(0, 24))) or IsPedShooting(PlayerPedId()) then
            local weapon = GetSelectedPedWeapon(ped)
            local ammo = GetAmmoInPedWeapon(ped, weapon)
            if weapon == GetHashKey("WEAPON_PETROLCAN")  then
                idle = 1000
            end
            TriggerServerEvent("weapons:server:UpdateWeaponAmmo", CurrentWeaponData, tonumber(ammo))
            if MultiplierAmount > 0 then
                TriggerServerEvent("weapons:server:UpdateWeaponQuality", CurrentWeaponData, MultiplierAmount)
                MultiplierAmount = 0
            end
        end
        Wait(idle)
    end
end)

After it takes you to spot we need, copy this snippet and paste it over the few lines shown in the GIF below.

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