Create a client event that will be triggered from whatever script you want
local function FleecaBankRobbery(camId)
local currentPos = GetEntityCoords(PlayerPedId())
local locationInfo = getStreetandZone(currentPos)
local gender = GetPedGender()
TriggerServerEvent("dispatch:server:notify",{
dispatchcodename = "bankrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
dispatchCode = "10-90",
firstStreet = locationInfo,
gender = gender,
camId = camId,
model = nil,
plate = nil,
priority = 2, -- priority
firstColor = nil,
automaticGunfire = false,
origin = {
x = currentPos.x,
y = currentPos.y,
z = currentPos.z
},
dispatchMessage = "Fleeca Bank Robbery", -- message
job = {"police"} -- jobs that will get the alerts
})
end exports('FleecaBankRobbery', FleecaBankRobbery)
Add Dispatch Code in sv_dispatchcodes.lua for the particular robbery to display the blip
If you want to display vehicle information with a particular alert, you need to pass the vehicle along with the exports like this
exports['ps-dispatch']:TestVehicleAlert(vehicle)
It's function in ps-dispatch would look like this
local function TestVehicleAlert(vehicle)
local vehdata = vehicleData(vehicle)
local currentPos = GetEntityCoords(PlayerPedId())
local locationInfo = getStreetandZone(currentPos)
local heading = getCardinalDirectionFromHeading()
TriggerServerEvent("dispatch:server:notify",{
dispatchcodename = "speeding", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
dispatchCode = "10-11",
firstStreet = locationInfo,
model = vehdata.name, -- vehicle name
plate = vehdata.plate, -- vehicle plate
priority = 2,
firstColor = vehdata.colour, -- vehicle color
heading = heading,
automaticGunfire = false,
origin = {
x = currentPos.x,
y = currentPos.y,
z = currentPos.z
},
dispatchMessage = "Speeding Vehicle",
job = {"police"}
})
end
exports('SpeedingVehicle', SpeedingVehicle)