Creating New Alerts

Create a client event that will be triggered from whatever script you want

local function FleecaBankRobbery(camId)
    local currentPos = GetEntityCoords(PlayerPedId())
    local locationInfo = getStreetandZone(currentPos)
    local gender = GetPedGender()
    TriggerServerEvent("dispatch:server:notify",{
        dispatchcodename = "bankrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
        dispatchCode = "10-90",
        firstStreet = locationInfo,
        gender = gender,
        camId = camId,
        model = nil,
        plate = nil,
        priority = 2, -- priority
        firstColor = nil,
        automaticGunfire = false,
        origin = {
            x = currentPos.x,
            y = currentPos.y,
            z = currentPos.z
        },
        dispatchMessage = "Fleeca Bank Robbery", -- message
        job = {"police"} -- jobs that will get the alerts
    })
end exports('FleecaBankRobbery', FleecaBankRobbery)

Add Dispatch Code in sv_dispatchcodes.lua for the particular robbery to display the blip

Alerts with Vehicle Information

If you want to display vehicle information with a particular alert, you need to pass the vehicle along with the exports like this

It's function in ps-dispatch would look like this

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