Speeding, shooting, auto theft, melee fights, and player downed are all default alerts that comes with the script.
If you want alerts to on ps-dispatch, you need to manually add each export below to the corresponding script. Usually this is where it calls for the cops on client sided.
exports["ps-dispatch"]:CustomAlert({ coords = vector3(0.0, 0.0, 0.0), message ="Criminal Activity", dispatchCode ="10-4 Rubber Ducky", description ="Blip Name here", radius =0, sprite =64, color =2, scale =1.0, length =3,})Table Arguements:displayCode -- The code for the alert ( 10-4, 10-11, 400-9, etc)message -- Alert messagegender -- TRUE/FALSE to enable gender data on the alertplate -- Plate of a vehiclepriority -- Priority of the alertfirstColor -- Color of the vehicleautomaticGunfire -- TRUE/FALSE Automatic weaponcamId -- Camera IDcallsign -- Callsign on the playername -- Name of the playerdoorCount -- Number of doors the vehicle hasheading -- Heading of an entitydescription -- Name of the blip radius -- if the blip has a radiusrecipientList -- { "police", "ems", "pbso" } Jobs that get the alert blipSprite -- Blip SpriteblipColour -- Blip ColorblipScale -- Blip Color blipLength -- Blip Length : How long it stays on the mapoffset -- Offset of the blipblipflash -- If the blip flashes or notsound -- GTA sound to play sound2 -- GTA sound to play